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The Process Lasso Rules Column

Rules

The Rules column in the process list provides a shorthand notation of rules set for each process. Hover over the Rules column header for a quick legend.

Format: [E|e][+|-][S][^][_][X][L][W][g][K][d][D][x][t][f][ic|ih|in|il|ib][(GPU..)][R|H|A|N|B|I][p][< to <<<<][affinity][(CPU sets)][M0-M7][#n]

Symbols appear in the order listed.

Character(s) Meaning
E Efficiency Mode ON
e Efficiency Mode OFF
+ Thread priority boost rule: enabled
Thread priority boost rule: disabled
S Startup Boost rule
^ Extended across processor groups (Group Extender)
_ Instance Balancer rule
X Excluded from ProBalance restraint
L CPU Limiter rule
W A watchdog rule is set
g Classified as a game (induces Performance Mode)
K Keep running (restart if terminated)
d Prevents PC sleep while running
D Prevents display sleep while running
x Excluded from foreground boosting
t Excluded from SmartTrim
f Excluded from IdleSaver (IdleSaver won't engage while this process is running)
ic I/O priority class: Critical
ih I/O priority class: High
in I/O priority class: Normal
il I/O priority class: Low
ib I/O priority class: Very Low (background)
(GPU..) GPU rules, described below
R Priority class: Real time
H Priority class: High
A Priority class: Above normal
N Priority class: Normal
B Priority class: Below normal
I Priority class: Idle
p Switches to a specific power plan while running
< Hard throttle: lowest
<< Hard throttle: low
<<< Hard throttle: moderate
<<<< Hard throttle: high
0,1,.. CPU affinity (list of CPU indices)
(0,1,..) CPU sets, shown in parentheses
M0-M7 Default memory priority (0 to 7)
#n Instance count limit of n, e.g. #2 for a limit of 2

GPU rules

When a GPU adapter preference and/or GPU scheduling priority rule is set, it is shown in parentheses after the GPU prefix. The adapter preference symbol comes first, followed by the scheduling priority code, e.g. (GPU+H) for high-performance adapter with High scheduling priority.

Symbol Adapter preference
+ High performance
Power saving
/ System default
Code GPU scheduling priority
RT Real time
H High
AN Above normal
N Normal
BN Below normal
I Idle